Sunday, January 29, 2012

Planck topview

It will be a slow sunday! :)

I kind of like this image so I wanted to share it.
This was made a few days before I finalized the ship.



The image below explains why the registry looks flipped on the bottom.




I apologize for my insanely bad post construction/writing this morning. Time for some breakfast!



Saturday, January 28, 2012

Priority One! YAY!

Thanks for the support guys! I really appriciate it!
Listen to their latest podcast here:



Monday, January 23, 2012

Vesta Class Third Anniversary!

I wanted to type an entire essay, but lets cut that: Vesta class became 3 years old this month, time to celebrate: Wallpaper in 2560x1440 can be downloaded by clicking the image


Trivia:
  • The saucer of the Vesta is designed to be separable in case of an emergency
  • For the last 2 years the sensors have been covered by white or black gel pads that I replaced by transparent membranes this weekend.
  • This is the first image where the Vesta is firing weapons. Including the forward phaser cannons, in equal yield mode.
  • Back in November 2008 Andrew Probert came up with the flowing pylon idea, he made a quick swept forward concept  as well.
  • The 3DS Max file of the Vesta is around 1,5GB in size and takes up to 10gb of ram during renders.
  • A render of the Vesta takes 45 minutes in decent quality nowadays compared to 10 hours in 2009.
  • Since Friday evening I worked about 20 hours to create this image.
Looking forward to next week, will work on Voyager and on something that has to do with rapid prototyping.

Somewhere deep in my mind I'm thinking about a new Enterprise as well. Also I'm wondering what would happen if I would do my version of the TOS-E. Sadly my time is limited, and I need to pick my projects with care. Voyager first! :D

See it became somewhat of an essay anyway!




Saturday, January 14, 2012

Game resolution model

My first low poly object since 2003! I still need to do more texturing. (half done)
This runabout was a testsubject: from Powernurbs to low polygon model. (In other words: from 500.000 polygons to 7500) This worked a lot better then I had anticipated. Currently I'm streamlining my workflow, but the basics are there. I learn a lot from this one.


Time to do some work on Voyager!

Sunday, January 8, 2012

Quick heads up

2012, happy new year to you all! I had a bad case of flu, but I'm feeling ok again!

Currently in development: (in order of priority)
  1. Voyager refit
  2. Learning to model with very little polygons
  3. Demeter

What I want to achieve this year:
  1. Getting the Vesta in STO
  2. Maybe getting some other ships of mine in STO as well, but lets not stretch it. :-)
That's about it, ofcourse during the year this could change around a little. Seems to be common these days.

Tomorrow I will start with the modeling phase of Voyager, I hope to have a basic shape ready by next weekend.